#pragma once
#include "MGlobalDef.h"
#include "Entity.h"
#include <vector>

namespace mgl{

struct Line : Entity{
	Line();

	void createBuffer()override;
	void releaseBuffer()override;
	void draw() const override;

private:
	std::vector<float>	m_vBuffer;
	std::vector<int>	m_iBuffer;
	uint				m_vBufferId;
	uint				m_iBufferId;
};

}